
































Friday weely (not spelled wrong) lunch was awesome. Roast beef and lobster sandwiches, chicken wings, clam chowd(a), and pie...that reminds me I have to go work out!
I rented a zipcar and went to trader joes for my first food excursion. I spent near $300!
Mmm best and cheapest Indian food I've had outside of England.
Tasty if you like saucy BBQ. Perhaps I have been too worried about missing SF food. The weather was perfect...check out the flowers in bloom:




All Classes
Walk ---- 83h x 49w
Crouch -- 56h x 49w
step ------------ 18
Jump ----------- 43
Jump + Crouch -- 70
min height before fall damage -- 269 (this is lower if you crouch)
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Class specific (listing highest values I was able to attain, recommend lowering these unless you want the jumps to be as difficult as possible):
Sentry Range ---------------- 1132.15
Engineer Sentry Jump -- 136 (jumping from top of your sentry gun to reach higher locations)
Scout double jump ----------- 90
Scout double jump + crouch -- 117
Soldier Rocket Jump -------- 324
Soldier *Super Rocket Jump -- 528
Demoman Sticky Jump --------- 608
Demoman *Super Sticky Jump -- 960
*Super Rocket Jump - crouch just before you do standard rocket jump.
*Super Sticky Jump - crouch just before you do standard sticky jump.
These are kind of difficult to pull off, you have to time it just right. I find the demoman more difficult to super jump.
Newer, simpler spawn room.
New middle section has much better flow now. Intense battles take place along 3 levels of crossfire.
Buttons on boths building levels move the "elevator". Players can shoot from the windows on the second floor which face the sniper pits. Soldier can rockets jump into and out of the second floor.
View from new Flag area 3 floors up.
Back route shortcut for soldiers/scouts.