Monday, June 30, 2008
Friday, June 27, 2008
...Next week
Sunday, June 22, 2008
...earth to bowie
s
Sunday, June 08, 2008
...africa hot!
Wednesday, June 04, 2008
Saturday, May 17, 2008
...week deux
Most jobs have been like this. At 3do I got there 2 or 3 months before Air Attack2 was done and they were like oh don't worry we'll just get you up to speed and maybe you can help out with some multiplayer levels. 2 weeks later I owned a couple levels in the game - including the second. Not that I'm complaining...I love the challenge!
Sunday, May 11, 2008
...great first week
I always feel weird my first month or so at a new job...you want to do your best work but at the same time you are determining all the process at the new company. Also trying to remember people's names is always challenging.
Ok now some pics...oh man I need a better camera...c'mon Iphone 2!



Thursday, May 01, 2008
...an amoeba substitute
Tuesday, April 29, 2008
Sunday, April 27, 2008
...s.a.t.u.r.d.a.y night + pics of my place
Just got back from a really delicious dinner at a nice upscale place called Oleana. I'll definately be going back for special occasions...
So here's some pic of my place taken from what looks like a serial killer at night:

Oh finally check it out...I have a nice TV finally:

Tuesday, April 22, 2008
...day 1 and 2 in boston
Day 1:
I get in at 6 am and very tired. Took a cab to the hotel (bed and breakfast actually) and some dude was in my room...great...so I slept on the couch while the nearby spanish-speaking female teachers were arguing for hours. After a couple hours nap, I went surfing for houses and set up some appoinments to see a bunch. In short, the next 9 hours were spent looking at 6 places, deciding on one, and signing lots of paperwork...yay success. More details about my place (and pics!) in a future post but in a nutshell its a 2 br about 7 mins from Davis and Porter squares.
During the day I had a good BBQ meal:



Davis square is really cool at night with tons of people and life going on it reminds me of a small square in Paris or Amsterdam. Can't wait for a 3g iphone (hopefully with flash) so I can take better camera phone pics:

Day 2:
I'm ready for the day:

Damn my time schedule is all messed up. But at least this may have been my first long nights sleep in weeks. Got up and ate a tasty boston scrod lunch. Later sara from alcove realty took me to look at washer and dryers (thanks btw!) as I need to buy some for my new place. Afterwards I walked from Davis square to Porter square to Harvard square to Central square (where my work will be)...it is during this walk where I've started to feel some love for the city. The squares are awesome each with it's own character and tons of people. And it's probably only 35-40 mins to walk between all of them. There were tons of shops, guitar shops, bookstores, restaurants, parks and I even got a boba tea. Here's my one pic of people protesting china about tibet in Harvard square:

More later...
Monday, April 14, 2008
...best of 2007
Music (includes releases from late 2005)
Top 5
Against Me! - New Wave
Akimbo - Navigating the Bronze
Pinback - Autumn of the Seraphs
Future of the Left - Curses
Melvins - A Senile Animal
Honorable Mentions
Grinderman- Grinderman
Gallows - Orchestra of Wolves
Battles - Mirrored
The National - Boxer
Patton Oswalt - Werewolves and Lollipops (well not music but a cd)
Movies
Top 5
The King of Kong
The Host
Grindhouse
No Country for Old Men
Ratatouille
Honorable Mentions
There Will Be Blood
Control
Sicko
Black Book
Superbad
Games
Top 5
Rock Band
Orange Box
Call of Duty 4
Bioshock
Super Mario Galaxy
Honorable Mentions
Halo 3
Puzzle Quest
Skate
The Darkness
Mass Effect
Thursday, April 10, 2008
...my schedule until I leave for Boston
Friday April 18 - get my apartment cleaned
Sunday April 20 - Bye bye SF...I get on a plane late at night for a one-way ride to Boston.
If anyone wants to hang out or anything before that lemme know!
Saturday, April 05, 2008
...new job, new city + pics!
Here's some pics of my last lunch at F5 and playing rock band last night at Seppo's house.
Saturday, February 23, 2008
...some quick things we're learning making the TF2 map
- It seems obvious, but we missed this for awhile. It's not a great experience when the flag holder can run through the safety of the spawn room to easily get to the capture point without people being able to chase him.
2. Keep engineer sentry range in mind for all major meeting points and defensive points.
- The should be a generous amount of good sentry spots in the map. For players, taking the time to setup a sentry and then have it destroyed by people simply shooting out of it's range gets frustrating. We made a prefab of this distance to move around the map as needed.
3. Large wide-open areas tend to be lacking for team-based play
- Areas like this may be fun for snipers, soldiers and scouts, but we saw that the resultant gameplay to be too unorganized for fun team play especially with the other classes. We have ended up constraining more as we go and the level is getting more fun.
4. If you are going to place the flags multiple floors up, don't let the capturer simply drop off to get away
- Constraining this with fences has given the defenders a better chance to regroup.
5. Make sure the spawn room exits are simple and obvious.
- At first we had 3 ways to go, one of which went up the stairs. This was really confusing (even to us!). It seems like 2 directions from the room is ideal...one to battlements and one to flag area.
6. We made Snipers pits within view of each other.
- Allows snipers to have to kill and avoid being killed by each other.
7. Most importantly - testing the map with people is worth 1000 hours of theory.
- So much becomes obvious when we watch and play with people. We play on opposite teams and constantly switch classes to see how it feels with each. Also we have all talk on (sv_alltalk 1). Pay attention to what people are saying and suggesting, but also notice events such as why people drop (sorry about the unfair squishing!).
Extra Bonus - Here are some stats I found on the forums that have proved usefull:
All Classes
Walk ---- 83h x 49w
Crouch -- 56h x 49w
step ------------ 18
Jump ----------- 43
Jump + Crouch -- 70
min height before fall damage -- 269 (this is lower if you crouch)
------------------------------------------------------------------------
Class specific (listing highest values I was able to attain, recommend lowering these unless you want the jumps to be as difficult as possible):
Sentry Range ---------------- 1132.15
Engineer Sentry Jump -- 136 (jumping from top of your sentry gun to reach higher locations)
Scout double jump ----------- 90
Scout double jump + crouch -- 117
Soldier Rocket Jump -------- 324
Soldier *Super Rocket Jump -- 528
Demoman Sticky Jump --------- 608
Demoman *Super Sticky Jump -- 960
*Super Rocket Jump - crouch just before you do standard rocket jump.
*Super Sticky Jump - crouch just before you do standard sticky jump.
These are kind of difficult to pull off, you have to time it just right. I find the demoman more difficult to super jump.
...went to GDC 2008 this week.
Saturday, February 16, 2008
...latest TF2 map link and Pics [UPDATED - again]
http://www.megaupload.com/?d=A4VXM86Q
Newer Pics:





Monday, February 04, 2008
...flocking birds
Wednesday, January 30, 2008
Saturday, December 29, 2007
...3 rings of nooooooooooooooo
Thursday, December 20, 2007
Monday, December 17, 2007
Sunday, November 25, 2007
...pics of the TF2 mod I'm working on
Monday, November 12, 2007
...last night (we played our tf2 level)
Saturday, October 27, 2007
...the relationship between making a TV pilot and making a level
Friday, October 05, 2007
...frustrations with the Simpsons game demo
- walking in a straight line is hard! The camera starts turning with any rotation off directly forward.
- demo level is too hectic...too many krustys running around saying the same thing over and over.
- "lard lad" boss's pattern could be much better. One of the 2 spots he goes between is almost impossible to get onto his back from.
- ...and Homer is practically useless against him. I would like it better if Bart had to do one thing, then Homer had to do the next etc...
- too unforgiving in general...I'm talking about glide decent rate, double jump success rate, amount of time Lard Lad stays stunned, frequency of Krustys...
- camera is odd...R-stick can be used to look around, but pressing L1 to actually aim at things often has you pointing away from your intended target
A good focus test could really help...unfortunately I know sometimes even with well-run focus tests, it is all in how management reacts and fixes the problems that come up that make the difference...
Sunday, September 16, 2007
...article I wrote about game design
Saturday, September 15, 2007
...DC
Tuesday, September 04, 2007
...i have this week off
Wednesday, August 15, 2007
...well I'm back
Went to the gym yesterday and I'm down to 147 from 152. I'm hoping it's fat, but my last yoga class tells me otherwise...