I'll be in San Francisco next week attending GDC and giving a talk with my coworker Jason Booth. Excited to see old friends and eat yummy burritos! If you going to GDC come by and see my talk!
DAY / TIME / LOCATION: Wednesday 1:30- 2:30 Room 134, North Hall
DESCRIPTION: How do you go from an insane idea like Let's teach non-guitarists how to play a real guitar in ROCK BAND 3 to a genre changing product in 20 months? We will detail the process used to rapidly prototype this concept and evaluate ideas, through initial prototypes to user testing and final production. We will discuss our need to re-invent music notation for guitar, and how we applied traditional game-play metaphors and techniques to the process of teaching. We will also detail the complex interdependencies created by designing and manufacturing your own hardware, which is both freeing and terrifying at the same time. The Pro-Guitar mode in ROCK BAND 3 ended up going far beyond our original goals, and we will explore how pushing past those goals exposed inherent limitations in our model.
DESCRIPTION: How do you go from an insane idea like Let's teach non-guitarists how to play a real guitar in ROCK BAND 3 to a genre changing product in 20 months? We will detail the process used to rapidly prototype this concept and evaluate ideas, through initial prototypes to user testing and final production. We will discuss our need to re-invent music notation for guitar, and how we applied traditional game-play metaphors and techniques to the process of teaching. We will also detail the complex interdependencies created by designing and manufacturing your own hardware, which is both freeing and terrifying at the same time. The Pro-Guitar mode in ROCK BAND 3 ended up going far beyond our original goals, and we will explore how pushing past those goals exposed inherent limitations in our model.
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